She/they, amateur artist and perpetually stunted game maker. Lover of weird media, indie productions, and mecha shows. Currently trying to find a stronger voice via creativity <3
In the phase where I'm making a lot of prototypes and things but growing a lot. My goal for 2025 is to make a game that's around 2 hours of playtime or more.
Tinkering with traditional RPGs, horror, mecha, and dreaming someday of adding my horror RPGs to that wacky niche. and someday a mech horror RPG, maybe?
I don't use any AI in my work, most assets are my own pixel art or digital/physical renders. I do use other folks' graphical assets on occasion (legitimately) and collect a lot of audio assets, but I do not use any asset that I know was made with AI. I don't find them palatable to my creative like, atmosphere.