Comments

Log in with itch.io to leave a comment.

(+1)

very smooth and stylish with a full sense of atmosphere. it's inspiring to see how much of a sense of wholeness, and of identity, you can get into a game in the span of a day. lovely work

(+1)

Thank you! I've been wanting to try doing rapid games ever since seeing your sketches and such (which I admire greatly!) so it's been good to be a part of a jam where I can exercise that constraint!

Thanks again for giving Glorious Work a go :3

(+1)

Real cute! 

I thought Otto was about to be called "GOOD BOY" instead of hearing "GOOD BYE"

Also for some reason I have a save from an RM2K3 game in here and when I load it, it takes me to what looks like a test map for the solar jack. Odd!! But ye fun game nice work in 12(ish) hours!

Thank you for saying so! I am frantically hacking away at another 1 day game right now, but I am happy this one turned out well ^^

I am pretty sure I know why the saves work that way! Since we're web deploying using Easy RPG Player like, part of that process is having the launched game in a default folder? And since deployed games will all be in a folder called "default", I imagine wherever those saves are stored puts them all in a "default" pool, and Easy RPG player looks at that pool when it's running in the browser. I don't think I am articulating it super well, but that's what I think is happening. It's not super important but good to keep in mind so one doesn't accidentally save over longer games from other pages and stuff!

(+1)

ye makes sense. thanks for the insight and good luck on your followup games!!

(+1)

For some reason I thought this game would be too difficult for me... but it wasn't! I really like the color palette you used.

(+1)

Thanks! Despite kind of slopping everything together the balance actually works pretty well in the game, so I am happy that held true for your experience ^^

The palette I've really been enjoying lately is Ekko-64 (https://lospec.com/palette-list/ekko-64) which is at jussst the right level of saturation I like. It's a really cool palette! :3

(+2)

Headgear   Shiny Head

Immaculate noggin.

Real nice how you managed to put your own personal stamp and articulate your individual style into a 12 hour development time game.

My review is summed up in these words -> refers reader to game title.

Thanks! It was a good experience to work on and it was interesting to sort of improvise where a game was going as I built it. It's a very cool exercise and I am happy you enjoyed the result! ^^