very smooth and stylish with a full sense of atmosphere. it's inspiring to see how much of a sense of wholeness, and of identity, you can get into a game in the span of a day. lovely work
Thank you! I've been wanting to try doing rapid games ever since seeing your sketches and such (which I admire greatly!) so it's been good to be a part of a jam where I can exercise that constraint!
I thought Otto was about to be called "GOOD BOY" instead of hearing "GOOD BYE"
Also for some reason I have a save from an RM2K3 game in here and when I load it, it takes me to what looks like a test map for the solar jack. Odd!! But ye fun game nice work in 12(ish) hours!
Thank you for saying so! I am frantically hacking away at another 1 day game right now, but I am happy this one turned out well ^^
I am pretty sure I know why the saves work that way! Since we're web deploying using Easy RPG Player like, part of that process is having the launched game in a default folder? And since deployed games will all be in a folder called "default", I imagine wherever those saves are stored puts them all in a "default" pool, and Easy RPG player looks at that pool when it's running in the browser. I don't think I am articulating it super well, but that's what I think is happening. It's not super important but good to keep in mind so one doesn't accidentally save over longer games from other pages and stuff!
Thanks! Despite kind of slopping everything together the balance actually works pretty well in the game, so I am happy that held true for your experience ^^
The palette I've really been enjoying lately is Ekko-64 (https://lospec.com/palette-list/ekko-64) which is at jussst the right level of saturation I like. It's a really cool palette! :3
Thanks! It was a good experience to work on and it was interesting to sort of improvise where a game was going as I built it. It's a very cool exercise and I am happy you enjoyed the result! ^^
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very smooth and stylish with a full sense of atmosphere. it's inspiring to see how much of a sense of wholeness, and of identity, you can get into a game in the span of a day. lovely work
Thank you! I've been wanting to try doing rapid games ever since seeing your sketches and such (which I admire greatly!) so it's been good to be a part of a jam where I can exercise that constraint!
Thanks again for giving Glorious Work a go :3
Real cute!
I thought Otto was about to be called "GOOD BOY" instead of hearing "GOOD BYE"
Also for some reason I have a save from an RM2K3 game in here and when I load it, it takes me to what looks like a test map for the solar jack. Odd!! But ye fun game nice work in 12(ish) hours!
Thank you for saying so! I am frantically hacking away at another 1 day game right now, but I am happy this one turned out well ^^
I am pretty sure I know why the saves work that way! Since we're web deploying using Easy RPG Player like, part of that process is having the launched game in a default folder? And since deployed games will all be in a folder called "default", I imagine wherever those saves are stored puts them all in a "default" pool, and Easy RPG player looks at that pool when it's running in the browser. I don't think I am articulating it super well, but that's what I think is happening. It's not super important but good to keep in mind so one doesn't accidentally save over longer games from other pages and stuff!
ye makes sense. thanks for the insight and good luck on your followup games!!
For some reason I thought this game would be too difficult for me... but it wasn't! I really like the color palette you used.
Thanks! Despite kind of slopping everything together the balance actually works pretty well in the game, so I am happy that held true for your experience ^^
The palette I've really been enjoying lately is Ekko-64 (https://lospec.com/palette-list/ekko-64) which is at jussst the right level of saturation I like. It's a really cool palette! :3
Headgear Shiny Head
Immaculate noggin.
Real nice how you managed to put your own personal stamp and articulate your individual style into a 12 hour development time game.
My review is summed up in these words -> refers reader to game title.
Thanks! It was a good experience to work on and it was interesting to sort of improvise where a game was going as I built it. It's a very cool exercise and I am happy you enjoyed the result! ^^